Marvel Snap ignored a basic card game and it worked

Marvel Snap ignored a basic card game and it worked
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One image shows Quicksilver from Marvel Snap in front of a comic book artwork.

Image: Marvel/Second Supper/Kotaku

marvel addon it is a very good card game which recently left early access and is now playable on Android, iOS, and Steam. However, unlike virtually all other digital card games, Nap does not include a mulligan option at the start of the match, allowing you to get rid of some or all of your cards for new cards. But as Ben Brode from developer Second Dinner explained on Twitter, while the lack of a mulligan was an issue with early testers, the developers fixed it by making only a small change to a single card.

Released last week after a few months in early access, marvel addon is a free card game created by former Hearthstone director Ben Brode and his new game studio, Second Dinner. It has quickly become one of the most popular mobile games and a favorite among some of the KotakuI’ve been playing it on and off since beta, and I think it might be my favorite digital card game in years thanks to its focus on quick matches, random items, and small decks. However, as part of this simplified approach to a card game, Brode and his team decided early on not to include mulligans. And getting that to work required a little tweaking in Quicksilver.

On Twitter, Brode explained that what makes card games fun is the variation. However, Second Supper also wanted marvel addon decks are small, as deck building is often one of the biggest hurdles for new players. And the smaller the decks, the less variation they will have. So, to prevent players from simply shuffling cards to get exactly what they needed, and to allow people to brag using the snap mechanic, Second Dinner ditched mulligans.

Unsurprisingly, removing such a popular and traditional part of card games caused some problems. According to Brode, every time people played older versions of Nap, they mostly complained about the lack of mulligans.

“We knew that once players understood how the Cube worked and how you could bail out at any time for only a small loss of Cubes, the impact of bad luck would be lessened,” wrote Brode. “And also, missing a one or two drop in Snap is really different than in other card games. There’s no ‘tempo’ in Snap. You don’t ‘lose board control’ by not playing a card early. It might not be the best, but you’re certainly not doomed.”

Even though Brode and the team were confident players wouldn’t miss the mulligan once they understood the game, the amount of early feedback concerning not being able to play anything on turn one and not having a chance to swap cards was hard to ignore. But instead of completely reworking the game, the team made a single change. Put Quicksilver in the deck players start the game with. The card only uses one energy and also has an ability that always puts it into your hand at the start of a match.

“Immediately [after this tweak] the mulligan dried up the feedback,” Brode explained. “Who needs to mulligan when you always get your 1 drop? Eventually, many players decide to trade Quicksilver for a different card, but at that point you’re making the decision. choice risk a bad starting hand.”

brode ended the thread explaining that developers often have to decide if problems are system-wide or just a problem with some content. In other words, does an issue require you to rework the entire game system, or can it be solved with a smaller tweak, like forcing a useful one energy card into the players first deck?

In this case, a small change in Quicksilver resolved the issue without fundamentally changing marvel brooch That’s a good thing, because I’m happy with how the game is going today, And don’t miss the mulligans at all!

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