Mojang Studios, the creators of the ever popular Minecraftis taking a page from the old USA anti-drug handbookalthough it seems that “Just Say No” seems to work much better for blockchain based money generation schemes than for narcotics.
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The Microsoft-owned studio wrote in its Blog on Wednesday that NFTs in Minecraft are “generally not something we will support or allow.” The company said it was changing its Minecraft Usage Guidelines to specify that blockchain technology may not be integrated into the Minecraft game client and may not be used to create NFTs based on any in-game content, be it skins, items, or even mods.
The developers wrote that blockchain technology’s sense of digital ownership is based on “scarcity and exclusion” that “does not align with the Minecraft values โโof creative inclusion and playing together.” They added that third-party NFTs may end up costing players to purchase them, as they rely on blockchain technology “that could go away without warning.”
This really happened. An NFT project called blockversewhich was supposedly built for the Minecraft universe, swindled an estimated $1.2 million from early investors in January those you bought Blockverse characters in the form of NFTs from sites like OpenSea along with a cryptocurrency called $Diamond. The creators of the project suddenly took all the invested money and deleted the project’s website, Discord, and Twitter account. If you don’t know, this is colloquially known as “pull the rugโ, and it is all too common in the crypto space.
The developers left open the possibility of including blockchain technology in the future, but added that “we have no plans to implement blockchain technology in Minecraft at this time.”
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You can expect that the projects that were already trying to integrate Minecraft onto the blockchain weren’t entirely thrilled by the news. NFT Worlds, a blockchain-based company where users can purchase NFTs from digital worlds, mostly those found in Minecraft, were chopped hard. The company posted a Discord message on its Twitter account saying they were working on fixes “around the Minecraft EULA changes,” adding that they were even considering making their Minecraft-like gaming platform.
Even though the game is almost 13 years old, 141 million active players I still come back to Minecraft every month, starting with the August 2021 issues of Statista. in a 2019 interview with Helen Chiang, the head of the Minecraft studio, told Edge Magazine that the average age of Minecraft players was 24 years old. However, the game is designed specifically for children, Chiang said. The ERSB rating is for players ages 10 and up. Having a profitable investment scheme integrated into the client generates many warning signs and abuse potential, especially when you make children susceptible. She reportedly told Edge that “we need to be really clear and simple about how we plan to monetize in the game.”
Meanwhile, other games aimed at children like Roblox have leaned all included in the monetization and in the game aimed at children. Users are encouraged to spend Roblux on in-game items while visiting worlds created specifically to promote products. Still, the company behind the game updated its community standards last year to vaguely point to the potential use of NFTs in the game. Users, they said, cannot use Roblox to offer payments for acting as an asset model.
The developers also wrote:You also may not use third-party services or products to sell, either directly or as a package: experience elements, exclusive features, or other experience enhancements.”